
The Block
2026A GTA-style open world, built in Unity 6 and rebuilt in Unreal Engine 5: the same game in two engines.
- Unity 6
- Unreal Engine 5
- C#
- C++
- Blueprints
- +8
Playable build · Read the case study
BSc Computer Science · Reichman University
Over the past year I shipped an open-world game in both Unity 6 and Unreal Engine 5, a course-review platform used by 199 students at my university, two browser games running on Three.js and canvas, a computer-vision pipeline that analyses table tennis matches frame by frame, and a reinforcement-learning project that taught a quadruped robot to walk in simulation. My work spans real-time 3D, full-stack web, and applied machine learning, and every project here is live, open source, or both.
Selected work
Six builds across real-time 3D, production web, computer vision and reinforcement learning. Each one has a case study, and all of them are live right now.
Technologies
Grouped by what it is actually for. Almost all of it comes from a shipped project rather than a tutorial; the rest comes from coursework and the internships.
What I actually write day to day.
Engines, renderers and physics used to ship playable builds.
Frameworks and services behind the production sites.
Persistence, auth and the services around them.
Models and pipelines I have trained, hosted or called in anger.
How the work gets built, checked and shipped.
Next step
Open to work: I am looking for a part-time student software engineering position alongside my degree, in any area of the stack, with the most depth in full-stack web, real-time 3D, and applied machine learning. Based in Ramat HaSharon, Israel, graduating October 2027, and I answer email fast.