# Roee Sivan - full site content Source: https://roeesivan.com/ Generated: 2026-08-27 ## Profile - Name: Roee Sivan - Role: Software Engineering student & builder - University: Reichman University - Program: BSc Computer Science - Expected graduation: August 2027 - Location: Ramat HaSharon, Israel - Spoken languages: Hebrew (native), English (native) - Availability: Open to work - A part-time student software engineering position alongside my degree - Focus areas: any area of the stack, with the most depth in full-stack web, real-time 3D, and applied machine learning - Email: roeesivan39@gmail.com - WhatsApp: https://wa.me/972527382350 - LinkedIn: https://www.linkedin.com/in/roee-sivan/ - GitHub: https://github.com/RoeeSivan - CV (PDF, updated 2026-08): https://roeesivan.com/roee-sivan-cv.pdf - Photo: https://roeesivan.com/roee-sivan.jpg - Roee Sivan, leaning against a white and blue painted wall on a sunny street I build things that ship. Over the past year I shipped a Unity 6 open-world game, a course-review platform used by 166 students at my university, two browser games running on Three.js and canvas, a computer-vision pipeline that analyses table tennis matches frame by frame, and a reinforcement-learning project that taught a quadruped robot to walk in simulation. My work spans real-time 3D, full-stack web, and applied machine learning, and every project here is live, open source, or both. ## Projects ### The Block URL: https://roeesivan.com/projects/the-block Year: 2026 A small but genuinely playable 3D open world with a four-mission campaign. You can walk it, swim it, drive it, ride it and fly it. The project first shipped as a browser game on Three.js and Rapier, then I pivoted mid-project and rebuilt the entire game in Unity 6 rather than shipping a slice of it. Both builds exist; the Unity rebuild is the one whose source is public. Highlights: - Two complete implementations of the same game: 175 TypeScript modules on the web, 219 C# scripts in Unity - Four-mission campaign that runs through to a win screen - Five traversal modes: on foot, swimming, car, motorcycle, jet ski - Physics via Rapier in the web build, Unity's built-in physics after the pivot Technologies: Unity 6, C#, Three.js, TypeScript, Rapier physics, Vite, Supabase, Blender, Vercel Links: - Playable Unity build (zip) (download): https://drive.google.com/drive/folders/186tblV6VY5XPdYJDbw1Z-ARdQ-WxO-Du - Unity source (source): https://github.com/RoeeSivan/theblock-unity Video: The Block - Unity 6 trailer - https://youtu.be/57tQ9NJhcGE Gameplay from the Unity 6 build: the city, the four-mission campaign, and all five ways of getting around it. ### Uni-Rate URL: https://roeesivan.com/projects/uni-rate Year: 2026 Students at my university had no shared record of which courses were worth taking, so I built one. Uni-Rate hosts course ratings, written reviews, AI-generated course summaries, prerequisite graphs and a schedule planner, in English and Hebrew with full RTL support. It runs in production on Vercel with real users and real data. Highlights: - 166 registered users at Reichman University - Full EN/HE bilingual UI with right-to-left layout support - Custom email-verification auth plus optional LinkedIn OAuth for verified reviews - AI course summaries generated from aggregated review text via Gemini - Scores 99/100 on is-agentic.com for AI-agent readability Technologies: Next.js 16, React 19, TypeScript, Prisma, PostgreSQL, SCSS Modules, Gemini API, Resend, JWT / jose, Vercel Links: - Live site (live): https://www.uni-rate.com/ ### Neon Highway URL: https://roeesivan.com/projects/neon-highway Year: 2026 An arcade endless runner rendered in WebGL: you weave a car down an infinite neon highway, dodging traffic and collecting pickups, with particle effects and a synced soundtrack. Six level themes swap the skybox and hazards as the speed climbs, all of it built on a modular vanilla-JS scene graph with no framework underneath. Highlights: - Custom Three.js scene: procedural road, GLB vehicle models, particle system - Modular vanilla-JS architecture, no framework, 14 ES modules - Six level themes with swapping city skyboxes, drones and laser hazards Technologies: Three.js, JavaScript, WebGL, glTF / GLB, Web Audio API, Vercel Links: - Play it (live): https://neonhighway.vercel.app/ - Source (source): https://github.com/RoeeSivan/Neon-highway Video: Neon Highway - gameplay trailer - https://youtu.be/b7dciOfVsEw A run through all six level themes: the neon road and its pickups, the drones and lasers that shoot across the lanes, and the city skyboxes that swap out as the speed climbs. ### Hasidic Tower URL: https://roeesivan.com/projects/hasidic-tower Year: 2026 A vertical-scrolling platformer written in vanilla canvas 2D with selectable characters, enemies, collectibles and a leaderboard. The interesting part is the input layer: alongside keyboard and touch, it supports optional webcam hand tracking through MediaPipe Tasks Vision, so you steer the character by moving your hand in front of the camera. Highlights: - Webcam hand-tracking input via MediaPipe Tasks Vision, running fully client-side in WASM - Three input modes sharing one controller abstraction: keyboard, touch, hand tracking - 18 ES modules with a clean loop / state / renderer split - Selectable characters, enemies, collectibles and a persistent leaderboard Technologies: JavaScript, Canvas 2D, MediaPipe, WebAssembly, Web Audio API, Vercel Links: - Play it (live): https://hasidictower.vercel.app/ - Source (source): https://github.com/RoeeSivan/hasidic-tower Video: Hasidic Tower - gameplay trailer - https://youtu.be/hy3mpfcq3m0 Climbing the tower: character select, the platforms and collectibles, the enemies that get in the way, and the webcam hand tracking steering it all. ### Table Tennis Analyzer URL: https://roeesivan.com/projects/table-tennis-analyzer Year: 2026 Feed it a match video and it returns an annotated render plus analytics. It tracks both players with YOLOv8 pose estimation, detects and speed-measures the ball through a hosted detection model, and reads the scoreboard with OCR behind a monotonic-score validator that rejects impossible readings. Outputs include player heatmaps, a score progression chart, a shot-placement map and a fastest-shot highlight clip. Highlights: - YOLOv8n-pose player tracking with close-up, crowd and referee frames filtered out - Ball detection and per-frame speed in km/h via a Roboflow-hosted model - EasyOCR scoreboard reading gated by a monotonic-score validator - Generates heatmaps, score chart, shot-placement map and an auto-cut highlight clip Technologies: Python, YOLOv8, Ultralytics, OpenCV, EasyOCR, Roboflow, Matplotlib Links: - Source (source): https://github.com/RoeeSivan/Table-Tennis-Analyzer Video: Table Tennis Analyzer, pipeline walkthrough - https://youtu.be/HT1j_05tPi4 A pass through the whole pipeline: pose tracking, the geometry gate that throws out close-ups and replays, the rally supercut, scoreboard OCR behind its validator, and the analytics. For this reel the ball was re-detected on every frame rather than every tenth, and the scale was measured off the table, which is what makes the speed figure worth reading. ### Teaching a Robot to Walk URL: https://roeesivan.com/projects/teaching-a-robot-to-walk Year: 2026 Reinforcement learning on a twelve-joint Unitree Go2 in MuJoCo, trained twice on purpose. A genetic algorithm written from scratch in NumPy ran 1,186 generations and moved the robot 0.74 m; PPO on Stable-Baselines3 reached a stable gait over 20 million timesteps, and the genetic version stayed in the repository as the comparison baseline rather than being deleted. A third layer sits on top of the finished walker: a high-level policy running at 10 Hz that steers the frozen gait by velocity command and learned to push a ball into a goal, without the walking policy ever being retrained. Highlights: - PPO across 20M timesteps on eight parallel MuJoCo environments - 48-dimensional observation, twelve torque-controlled joints at 50 Hz - An eleven-term locomotion reward logged per component, under friction, mass and random-push domain randomization - A pure-NumPy genetic algorithm kept as the baseline: 1,186 generations, behaviour-cloned warm start, anti-gaming curriculum gates - Hierarchical RL for soccer: a frozen walker driven by a 10 Hz policy, scoring on 95% of its last hundred episodes Technologies: Python, MuJoCo, Stable-Baselines3, PyTorch, Gymnasium, NumPy, Matplotlib Links: - Source (source): https://github.com/RoeeSivan/Teaching-a-robot-to-walk Video: Teaching a robot to walk, and then to score - https://youtu.be/9CfPllFlreU The soccer policy first, milestone by milestone from its earliest flailing to a 95% goal rate, then the two walkers side by side on the same robot and the same physics: the genetic algorithm's champion at generation 1,186 against the PPO champion at step 18,000,000. Both panels carry live telemetry, so the distance and fitness figures are the run's own numbers rather than captions added afterwards. ## Experience ### Automation Engineer Intern - Agora Period: April 2026 - July 2026 Organisation: Real estate investment management platform. Co-op placement. Moved a production test suite off the UI layer and onto the API layer, which made it faster to run, far less brittle, and cheap enough to maintain. - Migrated existing UI-level test coverage to API-level tests in a production codebase - Improved suite reliability, execution speed and maintainability as a result - Backed the automation work with manual QA where coverage gaps remained ### QA Tester Intern - Mindli Period: August 2025 - October 2025 Organisation: AI-powered productivity app. Manual QA on an AI product, which is where I learned to hunt for the failure modes that only appear once a model is in the loop. - Rigorous manual QA across the product surface - Identified critical edge cases and failure modes in AI-generated behaviour - That work still shapes how I design for robustness in my own projects ### Operations & Marketing Intern - DigitalRosh Period: 2022 - 2023 Organisation: SaaS management platform. Operations and marketing support for a SaaS management platform. - First exposure to how a software product is run day to day, outside engineering ## Military service ### Commander, Patriot Missile System - Israel Defense Forces Period: 2019 - 2022 Three years on an air-defence system, ending as a commander after completing the commander course. - Completed the IDF commander course - Led cross-functional team logistics - Served on the operations and intelligence team ## Education ### BSc Computer Science - Reichman University Period: 2024 - present Expected graduation August 2027. Relevant coursework: - From Idea to App with AI - Object-Oriented Programming with C# and .NET - Machine Learning - Operating Systems - Computational Models ### Matriculation, Computer Science major - Ramat HaSharon High School Period: graduated 2019 Advanced computer science track, 10 units, including a final project. ## Tech stack ### Languages What I actually write day to day. - TypeScript - JavaScript - C# - Python - Java - C - SQL - HTML - CSS / SCSS - GLSL ### Real-time 3D & games Engines, renderers and physics used to ship playable builds. - Unity 6 - Three.js - WebGL - Rapier physics - Canvas 2D - glTF / GLB - Blender - Web Audio API - WebAssembly ### Web & full stack Frameworks and services behind the production sites. - Next.js 16 - React 19 - App Router - Tailwind CSS - SCSS Modules - Node.js - .NET - Vite - REST APIs - Server-Sent Events ### Data & backend Persistence, auth and the services around them. - PostgreSQL - Prisma - Supabase - SQLite - OAuth 2.0 - JWT / jose - Resend ### AI & computer vision Models and pipelines I have trained, hosted or called in anger. - YOLOv8 - Ultralytics - OpenCV - EasyOCR - MediaPipe - Roboflow - PyTorch - Stable-Baselines3 - Gymnasium - MuJoCo - Reinforcement learning - Genetic algorithms - Neural networks - NumPy - Matplotlib - Gemini API - MCP ### Tooling & delivery How the work gets built, checked and shipped. - Git - GitHub - Vercel - ESLint - Prettier - Vitest - Playwright - API testing - Linux - Bash - Claude Code ### Skills from outside the projects - Languages: Java, C, .NET - Testing: API-level testing, Test automation, Manual QA - Systems: Linux, Bash ## Contact Roee Sivan is open to work: A part-time student software engineering position alongside my degree, in any area of the stack, with the most depth in full-stack web, real-time 3D, and applied machine learning. Based in Ramat HaSharon, Israel, studying at Reichman University until August 2027. Email roeesivan39@gmail.com or open an issue on https://github.com/RoeeSivan. The CV is a PDF at https://roeesivan.com/roee-sivan-cv.pdf.